![]() ![]() Please do join us, follow updates and provide feedback. And it is the ground which provides the greatest challenge: mud, dust and dynamic deformations will be the master of all, while the sounds of engines running at full throttle, souped up with a brand new engine, merge with the ambient noise of chainsaws.Īnd if this incisive generational breakthrough, with the use of the new graphics engine, is not enough to satisfy the most discerning palates, players will also find themselves with a career mode and enhanced customization, along with all official MXGP and MX2 2016 riders, the official tracks, including the MXoN, both in offline and online modes. ![]() From sun to heavy rain, every change will decisively influence the rider’s visibility and the highly-deformable ground, putting even the most expert player to the test. Hit the gas and get ready to tackle unpredictable, dynamic weather conditions in a competition which is unique in its genre. The new MXGP edition, based on the 2016 season, offers the player a dynamic, ever-more enjoyable gaming experience thanks to a series of innovative graphics and techniques introduced by the new Unreal®Engine 4 graphics engine which will take the game experience to a surprising new level. MXGP is back! The third chapter is being rebuild from the ground up to bring the gaming experience to a new level! We will keep working on game optimization and known bug fixing. Please remember to report eventual further issues through our official Customer Support at this link: Localizations: fixed all spanish locale languages Track Mantova: fixed width of some hoops to prevent players from skipping them improved AI trajectories Track Pietramurata - Respawn splines fix Track Kegums: MXGP category's lap time fix improved AI trajectories Qualifying: consider as a valid lap the one finished after the session timer elapsed ![]() Online: voted weather to be applied on every weekend session. Online: fixed not working confirm button in race rewards page Online: Added all players results menu in online qualifying Time Trial: fixed race page to show correct weather Time Trial: fixed lap count not working correctly if returning to pit and back to race Stability: fixed crashes on specific resolutions and quality levels Stability: fixed crashes on application quit Race rewind: fixed rewind behaviours when used just before finish line and when cancelled Check out all the MXGP3: The Official Motocross Video Game trophies, latest news, previews, interviews, videos, screenshots and. End Race: fixed getting stuck when all skills are at max value Race Sessions: fixed skip session causing all sessions following the one skipped to being simulated Video Options: added Supersampling option for high-end PC Video Options: monitor specific resolutions detection Customization: custom names and numbers now visible even with Low and Medium graphics settings Overall I still give the game an 8, but I can see myself possibly getting bored of this within a few weeks.Hello, and first of all thanks for reporting and taking part in these first MXGP3 days.Ī patch based on internal checking and community feedback has just gone live and here's the fixlist. There is a lack of crowd and crowd noises are sparse. The sound is OK with the expected hard rock soundtrack and the bikes themselves seem fine, at least in line with watching the sport itself. I am playing on Realistic in third person mode with semi-pro bike difficulties. The starts are somewhat random where despite qualifying first I either get the holeshot or the AI have super starts and I'm 15th. The game-play is smooth but as a novice, I don't see a great deal of benefit in shifting weight over leaving it as it is when going over some of the jumps. Nothing groundbreaking but I wasn't expecting it to be. First of all, on my ageing rig (i5-2500k & GTX970) I can play this at 1440p maxed out at 60fps and I think the graphics look fine. First of all, on my ageing rig (i5-2500k & GTX970) I can play this at Thought I'd update my review after a further few hours of game-play. Thought I'd update my review after a further few hours of game-play. ![]()
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